Palette max for characters has been changed from 50 to a shocking, baffling 255. The capability to assign a max of 19 custom character scripts, increased from the previous max of 11.
SC Joseph (framedata rework and filesize optimization)Īrcade Mode now has a CONTINUE system(pick the same character again to try again)Īn all new arcade mode that allows characters to have their very own campaign with an all new versus screen followed by simple scenes and dialogue completely customizable by users to their own desires.Ī brand new executable that completely fixes the netcode of the game and optimizes the performance of the game itself dramatically. NEW/RETURNING CHARACTERS (that already were released):Īkiha Vermillion (returning, unselectable)Īnd many (not joking) more exclusive ones that you'll have to discover on your own! You'll be very excited, promise.ĬHARACTERS THAT HAVE RECEIVED A REVAMP/MAJOR POLISH: Revised many, many characters that had wrong sprite_ends in their init, causing countless memory leak issues upon prolonged gameplay.įixed countless bugs and bothers that plagued previous CMC versions
Many new custom character making features for mod creators have been added! This refers to new things you can add for your char in the init.txt file, like new voicelines (broken_voice, hit_voice1 and hit_voice2, jump_voice/mid_jump_voice), sprites (launched_sprite, sleep_sprite) and other features better detailed in the cmc-dev-notes channel of the Vanilla Crusade Discord Server's CMC section.Ī new function called execute_on_hit has been implemented to run a snippet of code of your desire upon hitting with a hitbox or projectile.Ī lot of characters have received AI buffs and balance patches to make them more fun, as well as competent or challenging to fight against. Palette names for the characters now show up over their bust in the character select screen.Ĭharacters with Arcade mode Routes now show up with a golden frame around their mug icon in the Arcade mode CSS screen. Ultimate Portraits and GFX have been undone due to the immense hassle it is to produce them for all 250+ fighters and their respective palettes (more than 1000 gfx needed to be made and it was just not sustainable) Many, many new pixelarts made by our dedicated artists for characters that didn't have them up until now.Ī dedicated assist keybind so you no longer have to use taunt+grab to summon them (doesnt work online), as well as a sizeable amount of new assists.Ī new assist menu for the character select screen. Music Room! In it, you can listen to both character versus themes as well as stage themes alike at your leisure.Ī complete revamp of the folder systems of the game new dats folder, secret.txt is now fighters.txt and only contains the fighters's bin names, data of the fighters is now contained in their dats instead of in the fighters.txt, secretstage.txt is now stages.txt, secretform.txt is now alts.txt, new palettes folder instead of cluttering the fighter folder, new assist and pokeball folder, there is only one css.txt file now (since we don't have an use for the cssfull file anymore). Will you be able to collect them all?Ĭhallenge mode implemented as the third main attraction of v7! Race your way to the goal in many stages, defeat many bosses both old and new, partake in set fights with wildly different gimmicks, and even play in brand new adventure maps in this new gamemode! Sticker gacha game implemented as the second main attraction of v7! Play the game to gain CBucks which you can use to roll to acquire stickers for your album. (And no, you cannot add your own unlocks, unlocks are hardcoded and not externalized). Unlockables implemented as the first main attraction of v7! Will you be able to unlock every single character in the roster before anyone else? F8 as a "unlock everything" method has been removed. Gardevoir, Hyde, Murasa, Nitori and sddugiusadius no longer lag Guilmon, Blackguilmon and Renamons route easier
EXE UPDATE FIXING ADDING NEW CHARS AND THEY BEING LOCKED